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Developer's Website
In the year 2012 a severe crisis of world economy unsettled all continents.
Caused by a chain reaction of massive losses at the international stock
market, many countries impoverished within a few years.
This effect was increased by the most devastating environmental catastrophies
ever noticed by meteorologists. In South America and the Pacific countries
"El Nino" ravaged several harvests, while the mayor part of
Bangladesh was submerged.
The zone of Sahel was anguished by persistant drought and in Europe blizzards
raged. Up to this date the political situtation was instable, but now
escalated more and more. Innumerous regional conflicts became to wars.
Beginning at 2017 the survivors unified to big federal nations, because
they saw the best chances for a solution of their problems in a union.
After three years there existed no more than eight nations. Their economy
was strictly centralistic organized. Non-agression-treaties were signed
at the famous summit meeting 2020. The borders of the countries were not
fixed.
The final oratory of the president of the Western Industrialized Nations
finished with those words: "...The shunts for the reconstruction
of our debilitated civilizations are fixed. Now it is our duty to avoid
previous mistakes, rebuild a functioning economy with an ecological base
and to grant prosperity for our peoples. Now there exists a second chance
for mankind!" 
This
game is a rich detailed real time economic simulation,
based in a near future. One player and up to 7 virtual
nations construct an urban area, manage the transfer
of wares and invent new technologies. The most successful
nation will win with a score of at least 100 points.
Environmental pollution, traffic jam and natural catastrophes
cause problems, which should be solved. Rich graphics
and sound resources create an authentic gameplay. Numerous
structures, traffic units and inventions permit intricate
successful strategies. Available in English, and German.
- automatic adaptation of the refresh rate of the screen to
individual abilities of the computer
- adaptation of the possible game speed to the actual situation
during the game
- isometric map with three-dimensional view of the earth or
random maps
- various starting settings (frequency of events, environmental
pollution, infrastructure)
- numerous settings during the game (game speed, pause, scroll
speed, save and load)
- zoom function for overview and detailed view
- about 1100 particular and detailed graphics
- about 200 sound effects and messages
- 44 types of structures, 13 mobile traffic units (air,
sea, water), 53 technologies to be invented
- 8 nation with individual properties for selection
and up to 3 AI-nations
- helping shortinfos, more than 100 help textes, a tutorial
for beginners and a manual file
- additional options for navegation by keyborad (hotkeys)
- 3 supported resolutions: 800x600, 1024x768, 1280x1024
- 3 minimum requirements 120 MHz and 24 MB main space,
excellent performance at more than 600 MHz
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