BlitzTree3D

So you heard of this new Aliencoodec product and your wondering.... 'what the heck is it?' Well you came to the right spot to find out.. BlitzTree3D ( from here out reffered to as BT3D ) is engine code that can be included into any Blitz3D application, project, game etc.. It's proven code that handles all tree operations for the developer - freeing up precious time for other important things such as game development!

With a simple include file, the developer drops BT3D into their project and the engine does the rest. Capable of pushing 1000's of detailed single-surface mesh trees around your scene/map. BT3D can do many many things but foremost it handles tree operations so you don't have to worry with anything tree related. A simple call to the load function will establish a tree on your map..

FeaturesBlitzTree3D-FullBlitzTree3D-Lite
Licenseprivate/commercialprivate/commercial
trees and media6010
updatesfreeminor updates (fixes)
engine codeyesyes
format convertoryesyes
tree demo codeyesyes
vieweryesyes
support forum accessyesyes
PRODUCT: BlitzTree3D-Full
PLATFORM: Windows 9x/Me/2000/XP  Note: BlitzTree3D requires the Blitz3d compiler and langauge editor.
DEMO: BlitzTree3D_Demo_1_2.zip (5.2 MB)
BlitzTree3D-Full
DISCONTINUED
PRODUCT: BlitzTree3D-Lite
PLATFORM: Windows 9x/Me/2000/XP  Note: BlitzTree3D requires the Blitz3d compiler and langauge editor.
DEMO: BlitzTree3D_Demo_1_2.zip (5.2 MB)
BlitzTree3D-Lite
DISCONTINUED