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BBGenX is an an ActiveX (OCX) control designed for use with Eclipse Entertainment's Genesis3D game engine. The Genesis API was designed with the C/C++ coder in mind. BBGenX, however, allows Genesis3D functions to be called from ActiveX/OLE Automation enabled applications such as Visual Basic. The control breaks down Genesis into "objects" with methods and properties which correlate to Genesis functions. For example, the "World" object would be similar to a recordset object in DAO. You call methods of the object such as adding an actor, light, textures, etc.
Genesis 3D Features:
- Fast Rendering
- True RGB colored lights that mix properly in the environment
- Fog
- Mirrors
- Dynamic shadows
- Animated textures
- Real time water surface distortion
- Real time light diffraction
- Vertex morphing
- Fully animated seamless, soft-skin polygonal characters
- Dynamic mesh manipulation for realistic character motion
- Traditional hierarchical polygonal characters
- Supports any 3DS MAX animation file format
- Translucent textures
- Texture morphing
- Level of Detail technology allows for smooth frame rate on any machine
- Character morphing
- Software rasterizer, 3DFX Glide, and D3D support
- Benefits from MMX but does not require it
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BBGenX
PLATFORM: Windows 9x/NT
DEMO: bbgenxdemo.zip (2.6 MB)
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BBGENX

$35.00
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